Meshy 7 Retexture
Meshy 7 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
Meshy 7 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
Meshy 6 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
Generate PBR meshes with separate geometry and texture seeds; supports quad topology and automatic real-world scaling.
Tripo P2 generates 3D models from a single image, with optional PBR textures, adjustable face counts, and triangle or quad mesh topology.
Preview untextured geometry before full texturing; Smart Topology creates separated parts, with optional PBR material maps.
Meshy 7.1 generates 3D models from a single image, with standard, low-poly, and Smart Topology modes, optional textures and PBR maps, and geometry resolution up to 4K.
Meshy 7.1 generates textured 3D models from one to four views of the same object, with polygon count, topology, symmetry, and optional PBR texture controls.
Turns text into a fully textured, PBR-ready 3D mesh with complete geometry, in game-ready Smart Topology at a target polygon count
Generate 3D models from multiple view images using Hi3D V3.0.
Generate 3D models from a single image with Hi3D V3.0.
Turns a single image into a fully textured, PBR-ready 3D mesh with complete geometry, in game-ready Smart Topology at a target polygon count
econstructs a high-fidelity textured 3D model from multiple angle views of one object, with game-ready topology and polygon control
Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.
Automatically splits a 3D model into semantic parts for editing, texturing, and rigging.
Texture an existing geometry mesh using a reference image with Hi3D.
Reduce a textured GLB to 1–8 colors for multicolor workflows; exports GLB, OBJ or FBX rather than printer-ready 3MF.
Generate 3D models from multiple view images using Hi3D.
Generate 3D models from a single image with Hi3D.
Run inference on LoRA adapters for TRELLIS.2 model
Rig one humanoid GLB and apply up to ten animation presets to the shared skeleton; returns animated GLB and FBX clips.
Prototype meshes up to 20K faces with geometry-only, baked-lighting or PBR outputs; exports include GLB, FBX and STL.
Rodin V2.5 by Hyper3D generates realistic and production ready 3D models from text or images. Do fast prototyping using the fast model.